Products
15 Men
In 15 Men (on a dead man’s chest) a group of dangeorous old sea dogs that will dispute the control of a sea vessel and of its precious treasury.Who will have the better? The brave captain and his faithful companion or the mutineers? 15 Men is an intrigue game where the players will play secretely...
17 (Diciassette)
2-6 Players | Ages 8+ Bluffing and “Push your Luck" Innovation: some cards have visible information on the back 17 is the unlucky number in Italy, therefore, it’s thematic and not abstract Japanese designer Munetoshi Harigaya Same artist as for Art Robbery: world-famous awesome Petra Eriksson
1754 Conquest The French and Indian War
It is 1754 and both France and Britain have thriving colonies in North America. New England has begun expanding into the Ohio River Valley but France has built a chain of forts extending from Lake Erie to protect their own claim on the land. Now fighting has erupted. France and its Native America...
1775 Rebellion
The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wo...
18 Holes 2nd Edition
A beautiful drive down the fairway is a satisfying feeling. And yet, beyond the trees, you spy an alternative. A short-cut to the green. Do you take the chance? Hit off-course on purpose in this golf-themed board game for 1 to 5 players. With some clever thinking, you'll be able to turn bad luck ...
18 Holes Course Architect
There is an adage, the million-dollar deal is done on the golf course. The deals shouldn't be happening yet as your still designing the course now. Yet, every week, the planning committee arrives to tell you what deals they made over the weekend and now you have to adjust your plans to suit. Can ...
18 Holes Putting Wind and Coastlines Expansion
Tame the wind, play along rugged coastlines and take the competition all the way to the green in this expansion for 18 Holes.In Reading the Greens, players now need to consider their approach to the green to ensure they have the easiest putt. A Green deck is added to keep the challenge fresh for ...
18 India
18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, and while the venerable Mr. Tresham created some novel mechanics for that game, many of them are not ideal for players that eschew in-game randomness. ...
1830 Railways & Robber Barons
It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is a...
1846 The Race to the Midwest
1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players, fewer restrictions on actions such as raising money and using private company powers, the initial dist...
1848 Australia
Australia's first railway company, the Sydney Railway Company, was founded in 1848. It proved ruinous for its founders. Shortly before the opening of the first line, it was taken over by the New South Wales Government Railways. In 1852 eight privately financed railways were planned in Victoria. T...
1862 - Railway Mania in the Eastern Counties
1862: Railway Mania in the Eastern Counties is an '18xx' game, one of many rail games by different designers inspired by Francis Tresham's 1829. Although it shares many traits in common with the other 18XX games, it has several unique features, such as: - random selection of companies - three typ...
1866
1866 is a two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies. Using a shared d...
1880 China
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the play...
1914 - Glorys End & When Eagles Fly
Before the award-winning World War I designs Paths of Glory and The Great War In Europe, Deluxe Edition, designer Ted S. Raicer had revived interest in gaming the Great War with a series of WWI campaign games for the late lamented Command magazine. GMT is proud to present a set of revised boxed e...
1914 - Serbien muss Sterbien
1914, Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI realistically covers the battles fought in and around Serbia during the first year of World War One.1914, Serbien muß sterbien (an Austro-Hungarian jingle that translates to “Serbia must die”) is a comprehensively resear...